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关于vtk渲染管线的一点说明
做了下实验,以确定vtk渲染线的使用方式,

the pipe line should be a serial operation, any of extra modified to some part , we take the last modified.

for example,

map->Setinput(aa->GetOutput()); (1)

map->SetInput(bb->GetOutput()); (2)

then in piple line (1) is invalid in fact.

and any property changes to the rendering 3d object should changed from the source or the first in the pipeline.

!!

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